STEAM Education and Technological Innovation: New Models of Creative Learning
DOI:
https://doi.org/10.5281/zenodo.17976208Keywords:
STEAM, Technological Innovation, Education, Creative LearningAbstract
STEAM education (Science, Technology, Engineering, Arts, Mathematics) is an innovative educational framework, which incorporates an interdisciplinary approach and creativity as central elements of the learning process. The purpose of this article is to explore the relationship between STEAM education and technological innovation, as well as to present new models of creative learning, emerging from the combination of these two fields. It examines how it contributes to the development and cultivation of modern skills, while at the same time highlighting the importance of technological innovation in shaping a modern, inclusive and innovative learning environment. In the age of technology, STEAM education, integrating digital applications, artificial intelligence, robotics, augmented and virtual reality, is particularly important for the preparation of young people and employees for the modern challenges of the ever-changing global environment.
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